![]() The finicky gameplay seems to be what it is because the game focuses more on social aspects with the cast of characters. This is very frustrating as dodging is an integral part of the gameplay, and without it you will die in trickier portions. If you want to dodge while attacking, that’s going to be a bit difficult as you have to wait for the animation to finish before being allowed to dodge out of the way. You might be up against a high-level monster for a quest, and while you hack away at it, it lunges at you with one of its skills. While it can fun at first, it soon becomes annoying as the inputs don’t feel responsive at all. When you’ve gotten over the fact that Kirito will be wearing a skimpy looking leopard print battle dress to a fight, you will get into the nitty gritty of the actual sword fighting. It certainly does not make you feel stronger or cooler as you progress through the game, sometimes making you wonder if you even want to change from the default armor given at the start. ![]() You might be wearing some badass gauntlets with a nifty looking belt and boots, then your chest armor is a leopard print battledress with the midriff exposed. So, the armor should add some aesthetic value, right? Wrong! If you want to equip the armor with the best stats, be prepared to wear some pretty silly outfits. A skilled player could probably stick with the default armor and power through the game by dodging and parrying with precise timing. However, the armor is where things fall short of the mark it adds stats that don’t feel important. The weapons definitely make you feel as though you are progressing and getting stronger. Oh look! He’s still wearing the starting gear! ![]() However, it immediately feels like a poor excuse to lump together every single character in the series universe into a ‘greatest hits collection’ for Sword Art Online. This new setting for the game reintroduces the whole cast of the first story arc of Sword Art Online and allows the introduction of characters in other story arcs. But wait, it isn’t Aincrad? You are instead reintroduced to a familiar but different world which is known as Ainground. Sword Art Online: Hollow Realization drops you into the world of Aincrad. Unfortunately, this leads to a game which feels hollow and not fully realized as a game worthy of sinking hundreds of hours into. ![]() Not only that, Sword Art Online: Hollow Realization seems to pander to long-time fans, while at the same time trying to be inclusive to newcomers. It is in fact the main draws, the faux-MMO style gameplay and a lackluster storyline, that troubles this game. There are no objections to the visual aesthetic of the game, which seems to be the only fully realized part of this game. L button (Hold) / R button (Hold): Display L/R palette- use the skills that are assigned to the palette.Sword Art Online: Hollow Realization seems an apt subtitle for this game, full of half-baked ideas that don’t live up to their potential. Left Button / right button: Change target Triangle Button: Display cursor/ Range attack (Field)ĭirectional Buttons: Menu controls (Palette Mode/Side Menu) L Button: Reset Camera (Town) L Palette (Field) Left Button / Right button: Change Target ![]()
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